WebHow can I get a child gameObject of an instance of a prefab ? - Unity Answers Transform t = prefabObject.GetComponentInC$$anonymous$$ldren ().find("C$$anonymous$$ld_name"); WebApr 3, 2024 · The y value of my prefab is 1. However, when I try to place it on the platform the cube takes the y value of 0.5 which puts it inside of the ground. I tried to reset the transform in the prefab, the ground and the cubes but none of that worked. Screenshots of my unity window with both the prefab and how its value is changed.
4 Easy Ways To Get Child Objects In Unity - Game Dev Planet
WebI'm new to Unity javascripting, follow a few tutorials on youtube, pretty much frankensteined my way through the scripts. Now I have a problem with instantiate child. I've created an Enemy_Piggy_01 which have a child Tear which is slightly down the children hierarchy. I want to have the piggy drip the tear when its killed so I have a working script WebAug 19, 2024 · But my problem is I can't handle touch (or mouse click) event on these prefabs. If I click wherever on Canvas, number_2, number_3,number_4 or number_5, the HandleTouch function always be triggered. I just want this event only be triggered if I click on number_1. I think this is because the prefabs "number_x" are child components in Canvas. self hosted lms software
How to get child from instantiate - Unity Answers
WebMay 31, 2024 · If the child objects are part of the same prefab, you can just do a variable in your parent object's code like this: Code (CSharp): public GameObject child; And then in … WebJan 30, 2024 · Does anyone know how, or is there a way to access the child object of a prefab? For Example: my code looks like this public GameObject player; Rigidbody2D rb; void Start() { player = GameObject.FindGameObjectWithTag("Player"); rb = player.GetComponent(); Debug.Log(player.name); } WebAug 24, 2024 · Setting a prefab as child of another game object in unity Ask Question Asked 1 year, 7 months ago Modified 1 year, 7 months ago Viewed 5k times 2 public GameObject aiArrow; aiArrow.transform.parent = this.gameObject.transform; When I try to set up a prefab as a child of another object the following error occurs. self hosted live chat software